So whats are octaves. With noise you have your basic output
for each one. When you add an octave to that, you add another
layer of the same noise, differently scaled on top of that. It
is a different scale and/or rotation as your original texture
depending on the Blending Options that you select.
Now for changing octave levels. Open up the Noise Dialog
Box by clicking on the Noise Dialog Marble (8). Now all
you have to is click and hold on the Noise Octaves (39)
control and drag it left or right. The default value is at 0 because
that way you can tell what exactly your doing with the original
noise. You can change the setting to a maximum of 8 but I find
that I rarely if ever go past 3 octaves.
One thing to keep in mind when you are working with octaves
is that each time you add an octave of noise, it increases the
render time. It has to calculate another layer of noise. Now if
you pile on other render intensive processes this can greatly
increase your render time. Just keep that in mind when your sliding
that around. I find I almost always at least have one octave in
almost every component in a texture.
Adding layers of noise is great for adding detail, but the
real control is how you blend them together. You can get very
real appearing textures with lots of variation and detail. You
can also get some very funky and cool results with some noises.
If you wondered why the techno noise was so boring, just wait
until you use multiple octave and blend them using the difference
mode. To change between different Blending Modes simply click
on the Noise Blending Mode (38) area in the Noise Dialog
Box, and select from the list of Blending Modes. If you are familiar
with layers in Photoshop, some of these will seem familiar to
you. Most of the time you will have to adjust the frequency to
really observe how the texture is affecting.
Below is a list of all of the different blending modes and
a short description of what they generally do. I believe there
is a more technical description of them in the Bryce Manual, but
I don't have mine with me now. My definitions are just to the
best of my knowledge. Mainly it is just important to play around
with each of them and see how different noises react with different
blending modes. You can get some knock-you-socks-off textures
with just a few clicks using blending modes. Remember to just
experiment a lot.
| Standard |
Blends octaves by just averaging the values together. |
*Noise without any octaves on
left for comparison.

Square - 1 Octave - Standard Blending
|

Fractal - 1 Octave - Standard Blending
|
|
| Irregular |
Same as above just with more smaller details. Generally
there is just a greater value range from black to white. It
is very subtle, most of the times the difference is inconsequential. |
| More Irregular |
Same as above just... more so (sort of). |
 *
Square - 3 Octaves (High Frequency)
*Standard Blending vs. More Irregular
|
|
| Maximum |
The values of all textures are compared and the largest
value is used |

Voronoi Distance1 - 1 Octave - Maximum Blending
|

Techno - 1 Octave - Maximum Blending
|
|
| MultiFractal |
The octaves instead of being layered are just used to calculate
an even more complicated fractal (I think, I don't really
know how to explain it, but it makes sense to me). Basically
it makes for a very nice texture that has a lot of variation.
The more levels you add, the more real and complicated the
texture looks and feels. Most of the time you will have to
increase the Frequency of the texture to see it clearly. |

RND Linear - 3 Octaves - MultiFractal Blending
*Frequency Adjusted for effect
|

Fractal - 1 Octave - MultiFractal Blending
|
|
| With Rotation |
The octaves are each consequetively rotated about 10 degrees
and then blended together. |

Square - 1 Octave - WithRotation Blending
|
|
| Minimum |
The values of all textures are compared and the smallest
value is used |

Stucco Noise - 1 Octave - Minimum Blending
|

Fractal - 1 Octave - Minimum Blending
|
|
| Multiply |
The values of the octaves are multiplied together. Generally
leading to a darker overall texture. |

Value - 1 Octave - Multiply Blending
|

Square - 1 Octave - Multiply Blending
|
|
| Difference |
Appears to subtract the two values together. This blending
mode is very fun to play with. You can get some really cool
results with it. It also works with 0 octaves. |

Square - 0 Octave - Difference Blending
|

Value - 0 Octave - Difference Blending
|
|
| Minimum90 |
The octave is rotated 90 degrees and then the minimum value
is taken. |
*
Linear Sine - 1 Octave - Minimum90 Blending
*Set to 1d and adjusted rotation
|
|
| Maximum90 |
The octave is rotated 90 degrees and then the maximum value
is taken. |
*
Linear Sine - 1 Octave - Maximum90 Blending
*Set to 1d and adjusted rotation
|
|
| Auto-phased |
Squishy. This just squishifies everything, no matter the
octave setting. |

Techno - 1 Octave - Displaced Max Blending
|
|
| Displaced Max |
Not sure, but the values tend to be more extreme. It seems
like it just takes crossections of the textures and then just
layers it on like magazine clippings glued on a piece of paper. |

Square - 0 Octave - Auto-Phased Blending
|
|