You now know how to get into the DTE and create
basic noises. You are probably wondering how you use them.
Looking at Component 1, there are 3 buttons labeled
C, A, B. These stand for color, alpha, and bump. Whenever
you click any of these buttons it either turns them on or
off. In the default texture only the Alpha Button
is pressed for clarity sake when creating the noises. In
this section you will be learning about just the Alpha
and Bump Buttons. When you turn on one of these buttons
it adds the noise's values to that property.
Create a cube with the default material. Add a texture
to the material and enter the DTE. If you have forgotten
how to do this then please re-read the section on entering
the DTE. Once in the DTE, add a Fractal noise. If you
have forgotten how to do this then read the
previous section. Now if you notice just the Alpha
Button for Component 1 is turned on. This means
that if you were to apply this texture to the material then
it would only have information for the Alpha Channel. Click
Here for a table on which attributes in the Material
Lab use what channel. If you want to add the texture to
the bump attribute, you must have the bump information turned
on inside the texture.
So right now press the Bump Button on Component
1 to activate the bump for that component. Click the
checkmark in the DTE and to return to the Material Lab.
The texture has both information for alpha and bump but
none for color. Consult the table below
to see which attributes will be affected by the material.
Ok, now add the texture to the bump attribute and render
it to see the effect. Play with each of the channels and
see how they work. There are a few examples below. |